A perpetual autumn campaign setting for old-school fantasy roleplaying.

Three Nights of Samhain

Last night was the beginning of a three-game Samhain Campaign, all in a row. Monday. Tuesday. Wednesday. Three nights straight, with three more players than I am normally used to. That means six souls sitting down to play, plus me as the Harvest Master. Friends and...

Rest During Chaos (Halloween)

It is no surprise tome that to many people Halloween is the most wonderful time of the year, at least for me and my family. With that comes a lot on our plate. Some of it is work, some of it is fun, and then there is a whole lot of stuff in between. October 2026 so...

October 1st

One month ago, actually on August 31st, my family and I set up our Halloween/Samhain decorations. All of our Home Depot yard props came out, along with our handmade tombstones to boot. Even though I try to live as though Halloween is every day, there is something...

Social Encounters in RPGs

Do We Really Need to Roll for That Conversation? Out of all the mechanics in RPGs, social encounters have always been some of the least intuitive to me. Combat makes sense. A player character may have more combat prowess, training, toughness, or supernatural ability...

Samhain Hearth & Horror Beta Update

I am so stoked to finally get the newest Samhain: Hearth & Horror Beta update into the hands of the Agranak Cult Patreon supporters. This one is substantial! The game has now grown to 190 pages, and this update does more than simply add material. A lot of the work...

Finding the Sweet Spot Between Rules-Light and Rules-Heavy

Balance! Rules-heavy games can become a bit much for me over the long haul. I would not really consider D&D 5e rules-heavy at lower levels. But once you get past, say, 12th or 13th level, there are so many little nuances, abilities, feats, reactions, combat...