A perpetual autumn campaign setting for old-school fantasy roleplaying.

Finding the Sweet Spot Between Rules-Light and Rules-Heavy

Balance! Rules-heavy games can become a bit much for me over the long haul. I would not really consider D&D 5e rules-heavy at lower levels. But once you get past, say, 12th or 13th level, there are so many little nuances, abilities, feats, reactions, combat...

Candy Corn Dice and Initiative

I just recently got these “candy corn” dice and I used them in my last Samhain session. I tend to roll out in the open in front of the players for initiative, d6 side initiative, and let me tell you these d6s were on fire. I rolled so many 6s in a row. It...

To Create A Game Or Not?

I have written a few roleplaying games in my life, some I’m not proud of and others I am still sitting on. One of those games is a rules-light-to-medium sort of game. Being inspired by more than a few games I came up with a rules set that I was really enjoying....

Giving Gods Flesh

I made a good decision when I decided to play in the Samhain Vale for my weekly games. Inevitably, the players start asking for things that become the “next focus”. The gods have been coming up a lot in our games and I was asked to provide a write up of...

Oracle Cards

I started another project for Samhain, Oracle Cards. Taking inspiration from Mildred Payne’s Oracle of Black Enchantment.This is not my only inspiration, as games like Tales of Argosa also have their Deck of Signs. Let alone Runehammers, ICRPG Think Deck which I...